Session desk open for briefsSouth Africa · English
Game design · South Africa

Game design that starts with a real brief

A custom game is more than rules and props. We map the players, purpose, space and practical limits before we decide what kind of play belongs in the room.

Illustrative scene connected to game designPLAY TESTED
WITH PEOPLE

Illustrative photo — Kevin Malik / Pexels

Original formats ✦ Clear rules ✦ Flexible roles ✦ South African venues ✦ Human facilitation ✦

Inside a playable idea

Rules should create interesting decisions, not homework. We test what players know, what they can see, what changes after each move and how a group recovers when it gets stuck.

  • Narrative and tone
  • Core decision loop
  • Clue and information flow
  • Prototype materials
  • Facilitator notes
  • Reset plan
A1PurposeWhy are people in the same room?
B2PlayersWho is invited, and how might they prefer to participate?
C3PlaceWhat can the venue, schedule and weather honestly support?
D4PlayWhat choices, discoveries and small victories create the right energy?
Illustrative group activity
Photography is illustrative. The people shown are not presented as LesJeuxOriginaux clients.

What happens before play

Good play survives contact with the real room. These working checks protect the pace, the participants and the promise made in the brief.

Read the room

We gather the useful details: group, purpose, dynamics, timing, venue and constraints.

Choose the engine

Cooperation, discovery, creative building, social deduction or a deliberate mix.

Make a rough version

A prototype exposes confusing rules and slow moments before they reach your guests.

Run it properly

We agree the final scope, staffing, equipment, access plan and wet-weather route.

01

Table missions

Compact rounds built around clues, negotiation, deduction or making. Useful when the venue is seated and conversation matters.

Explore game design →
02

Room-wide play

Hosted formats where teams move through a shared challenge without relying on speed, strength or embarrassing performances.

Plan a team session →
03

Drop-in worlds

Branded or story-led interactions that guests can join between event moments, with a clear beginning and satisfying finish.

See event formats →